A real-time party RPG
Battle Oath
Sixteen heroes. One oath. Steer, slash and spell your way to the Blood Throne.
Four heroes. Ten fingers. No waiting.
Battles run in real time and you're in charge of every move. There's no turn order and no autopilot: just you, your party, and whatever comes out of the trees.

Every finger steers a hero
Drag from a hero to an enemy to attack, to the ground to move, or to a friend to heal. Pull your knight forward with one finger while your cleric backs away with another.

Chain your elements
Every skill carries an element. Land two in a row on the same foe and they combine into a skillchain for bonus damage. Then hit the weakness it opens with the right element to burst it. The Combo Guide shows the best chains your party can make.

Skills at your fingertip
Drag from any portrait and that hero's skills fan out. Slide onto the one you want and it fires, without losing sight of the fight.
Sixteen heroes. Thirty‑two oaths.
Recruit them at taverns across the map and build a party of four. Tanks hold the line, healers keep it standing, and everyone else makes the monsters regret it.

Knight
TankWarden · Templar
Cleric
HealerOracle · Seraph
Ranger
Ranged damageSharpshooter · Trapper
Wizard
Ranged magicStormcaller · Frostbinder
Rogue
Melee damageVenomancer · Cutthroat
Druid
Healer · controlWildheart · Grove Warden
Berserker
Melee damageReaver · Warlord
Ninja
SkirmisherShadow · Windwalker
Bard
SupportSkald · Trickster
Paladin
Tank · healerJusticar · Inquisitor
Hexer
CursesPlaguebringer · Blood Witch
Sapper
ExplosivesDemolitionist · Engineer
Windrunner
Ranged skirmisherStormarrow · Wildstalker
Necromancer
SummonerBone Lord · Reaper
Blademaster
DuelistSword Saint · Gladiator
Valkyrie
VanguardShieldmaiden · Stormbringer
At level 10 every hero swears an oath: stay true to the class and keep all its skills, or take one of its two paths for a new look, new stats and a new signature skill.
Five lands. Thirty battles. One Lich.
Six battles in every land, with mini-bosses along the way and a boss at the end. Their big attacks show on the ground before they land: get out of the red, or stun them mid wind-up.
-
1
Greenwood
Goblin raiders have crept out of the old forest. Something stirs beneath the toadstools.
Boss: Thornheart -
2
The Orc Lands
Past the tusk gate, the warbands of the Orc Warlord gather for war.
Boss: The Orc Warlord -
3
Sunscorch Desert
Restless dead walk the dunes, and a bound spirit waits in the pharaoh's tomb.
Boss: The Djinn -
4
Haunted Wilds
Mist, wraiths and the ruins of a fallen kingdom. A banshee's wail echoes from below.
Boss: The Mire Banshee -
5
Vampire Domain
The crimson castle, where the Lich who started it all sits on a throne of blood.
Boss: The Crimson Lich -


The Arena
Endless waves, with a champion every fifth wave. It opens once the Greenwood is safe. How far can your party go?
Every fifth wave: a champion
Be one of the first to play
Battle Oath is coming to Google Play. Before launch we're running a closed beta on Android, and we'd love your help. Email us the Google account address you use on your Android phone, and we'll send you an invite.
Email us to joinThe beta is free. You install it from Google Play like any other app, and we only use your address for the invite.




